![]() ![]() The ghost may stand still, roam or walk to another place, interact with objects and doors, use its abilities, and initiate ghost events or hunts. ![]() After an exit door is opened for the first time, the ghost will be "activated" and be able to interact with the environment or the player. Most of its general behaviour (such as movement speed, hunting patterns, activity etc.) is based on the type of ghost, except for its willingness to respond to the spirit box in the presence of multiple people in the room, which is randomly set.Įach contract, one ghost will spawn within the map in a selected favourite room. ![]() Each ghost in a contract has a randomly generated unique identity consisting of the type of the ghost, gender, name, age, length of death, shyness (with respect to the Spirit Box), and a physical model that is determined at the start of the contract. ![]()
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